<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Archived Projects on Shea Polansky</title><link>https://polansky.co/projects/archive/</link><description>Recent content in Archived Projects on Shea Polansky</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 18 Apr 2019 22:13:22 -0700</lastBuildDate><atom:link href="https://polansky.co/projects/archive/index.xml" rel="self" type="application/rss+xml"/><item><title>Rupee Collector</title><link>https://polansky.co/projects/archive/rupeecollector/</link><pubDate>Thu, 18 Apr 2019 19:29:04 -0700</pubDate><guid>https://polansky.co/projects/archive/rupeecollector/</guid><description>&lt;p&gt;I made this game in a weekend as a &amp;lsquo;demake&amp;rsquo; of &lt;em&gt;Legend of Zelda&lt;/em&gt; for a class using &lt;a href="https://love2d.org/"&gt;LÖVE&lt;/a&gt;, a Lua game engine. The goal of the game is to collect Rupees until the time runs out, using the arrow keys to move. Blue Rupees are worth 5 points.&lt;/p&gt;
&lt;p&gt;You can find the source code and compiled binaries on &lt;a href="https://github.com/Phyxius/RupeeCollectorClassic"&gt;Github&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Maze Generator</title><link>https://polansky.co/projects/archive/mazegensolve/</link><pubDate>Thu, 18 Apr 2019 19:21:30 -0700</pubDate><guid>https://polansky.co/projects/archive/mazegensolve/</guid><description>&lt;p&gt;This is an old screensaver I wrote to play around with SFML.NET.&lt;/p&gt;</description></item><item><title>Multithreaded Game of Life</title><link>https://polansky.co/projects/archive/gameoflife/</link><pubDate>Thu, 18 Apr 2019 22:13:22 -0700</pubDate><guid>https://polansky.co/projects/archive/gameoflife/</guid><description>&lt;p&gt;This was an assignment for UNM&amp;rsquo;s Design of Large Programs class, meant to demonstrate multithreading concepts in Java. It implements a 10,000 × 10,000 cell Game of Life simulation using an arbitrary number of threads. Several presets are included, and the user interface is designed to be as responsive and scalable as reasonably possible.&lt;/p&gt;
&lt;p&gt;Source is available on &lt;a href="https://github.com/Phyxius/GameOfLife"&gt;Github&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Other Projects</title><link>https://polansky.co/projects/archive/otherprojects/</link><pubDate>Thu, 18 Apr 2019 19:13:26 -0700</pubDate><guid>https://polansky.co/projects/archive/otherprojects/</guid><description>&lt;p&gt;My other public projects can be found on my &lt;a href="https://github.com/Phyxius" rel="me"&gt;Github Page&lt;/a&gt;. A few highlights:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/Phyxius/Sort-and-Forward-Demonstration"&gt;Sort-and-Forward Demonstration&lt;/a&gt;: A proof-of-concept of a networking strategy I created during my summer 2014 internship at SPAWAR Systems Center Pacific. This work also resulted in my co-authoring a &lt;a href="https://polansky.co/files/papers/spawar-paper.pdf"&gt;paper&lt;/a&gt; on Systems Engineering, which was presented at the 20&lt;sup&gt;th&lt;/sup&gt; DoD Command and Control Research and Technology Symposium.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/castellanos70/StarvationEvasion/"&gt;StarvationEvasion Server&lt;/a&gt;: My final project for my Design of Large Programs class was a networked, multiplayer card game written in Java where players control regions of the United States in the future, using climate simulation data to predict the outcomes of global warming. My contribution to the project was to create the server/client communication protocol and to write the server portion of the game.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/Phyxius/simple-shell"&gt;Simple Shell&lt;/a&gt;: A simple shell I wrote for my Operating Systems class to demonstrate the use of basic I/O constructs like pipes.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/Phyxius/ZombieGame"&gt;Zombie House Game&lt;/a&gt;: A simple game I created as part of a three man team, featuring random generation and light raytracing.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/Phyxius/History-Chatbot"&gt;History Chatbot&lt;/a&gt;: A simple chatbot I made for my AI class. It has a small amount of personality and can answer questions about certain historical information by parsing Wikipedia.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/Phyxius/markov-string-generation"&gt;Markov Chain Text Generator&lt;/a&gt;: Generates text using &lt;a href="https://en.wikipedia.org/wiki/Markov_chain"&gt;Markov Chains&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/Phyxius/Text-Adventure"&gt;Unnamed Text Adventure&lt;/a&gt;: A short text adventure based on the story of Candide, with a disproportionate amount of pop-culture easter eggs.&lt;/li&gt;
&lt;/ul&gt;</description></item></channel></rss>